Tuesday, September 16, 2014

The Greenhouse


Your folder contains two copies of the greenhouse:
    [Black Tulip] The Greenhouse
    [Black Tulip] The Greenhouse - Small Size

They have different sizes, and so different LI. The purpose is that you choose the size that better fits your plot/LI allowance.

Footprint and LI are:
    [Black Tulip] The Greenhouse                 14.7 x 20.1    LI: 61
    [Black Tulip] The Greenhouse - Small Size    8.8 x 12       LI: 27

Both have scripted doors. Doors in the big size one open/close separately, while in the small size, they do together as a group.

The greenhouse is modify anyway, so you can resize it to your whim. But before doing that, read below for what to be careful about if you plan on modifying it.

HOW TO USE THE DOOR


The doors opens/closes on click. As simple as that.
But, beware:

If you change the size of the build, the doors will stop working correctly


This is not an unsurmountable inconvenience, though. You can set the doors so they work in the build size you prefer. But you need to check the advanced use section of this documentation.

The door supports access mode. This is set via the configuration notecard. In there, you can also change the open/close sounds to other of your preference, if you will. You can find the documentation here: http://blacktulip-doors.blogspot.com/p/nc-format.html

*** IMPORTANT ***


This item is MESH. This means that scaling UP the object, could make for the LI to raise.
Make sure you have enough LI available before attempting to resize up.

This item also uses custom physics. If you unlink it, then link it again, you may find that, for example, you cannot cross the doors.

*** ADVANCED USE ***


If you want to change the door configuration, you will need the demo of the door script, available here: https://marketplace.secondlife.com/p/Black-Tulip-Multi-DoorDrawerCurtain-Tool-V2-DEMO/3080985

The documentation is here: http://blacktulip-doors.blogspot.com/

If you are going to modify the greenhouse, remember to keep always an ORIGINAL in your inventory!

This build is copy. Modify as you will, keeping an original, in case you make a mistake: You will always have the original to rez a fresh copy and start again.

You will see that, in inventory, the greenhouse build shows as copy/no modify/no transfer. But if you rez the school, you will see that the prims are copy/modify/no transfer. The reason why you see something different in your inventory, is because of the scripts and sound samples contained, which are all copy/no modify/no transfer.

This does not affect at all your ability to modify the prims: resize, tint, add more scripts, rename them (inworld)... It's just how permissions work in SL.


I hope you will enjoy this item as much as I've done creating it :-)

-- Auryn Beorn (Black Tulip)

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.